![]() Open source resources in action… OpenSim virtual world server, Firestorm Viewer (experimental build) and Ruth 2.0/Roth 2.0 low poly mesh avatars… Ruth 2.0 and Roth 2.0 Mesh Bodies with BoM LlSay(0, "Applying Bakes Textures to Mesh.") The face numbers in this example are for the Aditya_for_BOM.dae Collada sample avatar mesh file provided by Linden Lab which can be found via the Bakes on Mesh Knowledge Base Article on the Linden Lab BUG-139234. the face numbers can be inspected via the Build Tool -> Select Face. Scripts to Apply Bakes Textures to a MeshĪ mesh body can be edited and textured manually with “Bake” textures when worn and edited, or a script of the following form could be used to set up the faces. They also have “Lossless” (no compression) selected though that may not be important. IMG_USE_BAKED_AUX3 edd51b77-fc10-ce7a-4b3d-011dfc349e4fīakes Fallback images for OpenSim have a solid colour 32×32 and are saved as JPEG2000 (.j2c) with “JPEG2000 Codestream Only” selected as save options (JPEG2000 J2C stream format).
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