![]() So now I know what's wrong, and I could fix it if I were to set up a mingw environment to compile the dlls. Just to observe (I knew this wouldn't be right) I dropped in the one from the steam wine prefix and I got further, but it was just freezing and crashing before loading the game menus. I deleted the game's pipeline cache from appdata/local and the results were disastrous, the game won't recreate it and won't even load to menu anymore. It doesn't get a vkd3d-proton.cache as v2.5 implemented skipping that when a game uses its own. It works as a non-steam game, but won't run in Lutris with vkd3d-proton v2.6. However, no such luck with Cyberpunk 2077. and quit all the way out and back in a few times to test launch and all seems well. ![]() I played for about half an hour before I went to bed this morning, braaaping enemies, traversing and fast traveling etc. I made some progress with Control, by deleting the pipeline state cache (vkd3d-proton.cache) and then changing a graphics setting, launching the game, and changing it back again made it work correctly. I had tried dropping that in with the same result. I suspect Lutris is using the same binary unpacked from the git page, it looks suspiciously the same (though I did not compare checksums). The thing is, there hasn't been a release since March 4, but Proton and Proton-GE are using updated commits. ![]() Nothing I'm being bothered by, so not worth the disruption for me.įrom what I have gleaned from testing, observation and reading between the lines in vkd3d-proton readmes, the vanilla vkd3d-proton v2.6 is too old. ‘./src/amd/common/ac_surface.c:1575: void ac_copy_dcc_equation(const struct radeon_info *, ADDR2_COMPUTE_DCCINFO_OUTPUT *, struct gfx9_meta_equation *): assertion “dcc->_bits u.gfx9.bit)” failed’ RADV: Quake 2 RTX v1.6.0 Corrupted Graphics Occasional flicker corruption in Rage 2, e.g. R300/rv530: “Black rendering” of Baldur’s Gate Dark Alliance in Xbox emulator CXBX-R under wine with Gallium Nine and RADEON_DEBUG=use_tgsi Intel: integer_sub_sat produces stack corruption / OpISubBorrow compilation issue ![]() Huge amount of anon_inode:sync_file file descriptor createdĪnv regressions from commit 57445adc891 “anv: Re-enable CCS_E on TGL+”Īperture Desk Job rendering artifacts Intel TGL r600: Big performance regression on some games Grid Autosport via proton/vulkan: glitches on the grass on amdgpu, fine on amdgpu-pro Piglit ext_image_dma_buf_import.ext_image_dma_buf_import* regression R300: Anmesia the dark descent corruptionįreedreno: fragile location packing can break cull/clip distance Plasma/KDE settings menus disappear on daily build panfrost(RK3399/T860): Emulationstation: broken, black or missing menus with v22.0.0 Vulkan wsi leaks vk_sync object on every wsi_AcquireNextImageKHR call Rendering artifacts when playing Outer Wilds Intel Iris Xe Geometry Flickering/Assets Disappearing Radv: nir validation error with invalid array access Radeonsi .write.explicit_flush.* flake crashes ShaderStorageBlocksWriteAccess not set for spir-v shaders? Textures colors distortion in “Black Geyser: Couriers of Darkness” with radeonsi Intel: integer_mad_hi / integer_mad_sat / integer_mul_hi produce invalid results Broken rendering in Ryujinx on Tigerlake Gen9atom gpu hang on dEQP-VK.spirv_16.arithmetic_1īad memory managment on panfrost RK3399 - cannot alocate more ram - fury unleashed All of that works together to create a really excellent demonstration of what ray tracing can do for game visuals.Intel (CHT) - Uplink text rendering bugged out in Mesa 22.0 That includes ray tracing for global illumination, shadows, reflections, and ambient occlusion. The company took the open-source code for the game and compiled it with its RTX technologies. So what’s the big deal here? Well, Nvidia hasn’t changed anything about Quake II except for the way the lighting works. If you do own Quake II, you can play the whole game with fully path-traced lighting. If you don’t already own the original Quake II, Nvidia’s version includes the first three levels for free. You can download Quake II RTX Remastered on Steam right now. ![]() Obviously, the company heard me, because it has released its own RTX Remaster of the classic shooter (in partnership with Bethesda). Apply or nominate today!īack in January, I wrote that Quake II was the best argument for Nvidia’s ray-tracing graphics cards. At the event, we will also announce 25 top game startups as the 2024 Game Changers. We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here. ![]()
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