![]() ![]() Sadly not everyone can look objectively at what is present here and now in terms of "actual" delivered features. Maybe it's just a game that's not in their wheelhouse and so they had no idea what these developers were doing (i.e. T2's mainly at fault for not keeping an eye on their investment. It's T2 who's ass they've been blowing smoke up all of these years. The one thing I think everyone needs to understand, though, is that the lies from this developer are only incidentally targeted at the player base. IMO what we're currently seeing in KSP 2 is basically the work that Uber did all those years ago, along with some art (parts, planets) and tutorial videos done by the current team. You have to go all the way to Uber before you find someone that actually shipped a product. I keep wondering why all the fan boys here keep loving all over this developer so much when they have a history of delivering exactly nothing. But because I've been in the workforce for many years and have seen this kind of gravy train before. Not because I've got some great insight into the games industry or programming. Pretty much since this debacle of a release a lot of what you put to words here has been floating around in my mind as well. I've been following along on this story as well, but not as thoroughly as you have. Based on the quality of the game right now, I don't really expect them to pull off a Hello Games style comeback, but you never know. If all goes as well as can be expected, perhaps in a few years we will have something that can live up to the legacy of KSP1. I would expect communication to be minimal, and patches/updates to be infrequent. Going forward, assuming that they don't just kill the project, I would expect them to quietly lay off most of team over the coming months. Hindsight doesn't change anything, at least not for this game. People can argue whether the skill deficit was in management, or coding, or leadership, or somewhere else. They had the time and resources, and perhaps the dedication and vision, but not the skill. But, at the end of the day, the people making the game didn't get the job done. I agree that there's plenty of blame to go around, and Take 2 is far from innocent. I ask that we be mindful about who the company is and this product that so many on Reddit are white-knighting against other, informed, gamers for. There is no excuse for anything short of excellence from arguably the largest & most rich gaming company in the world. I’m playing it a lot and looking forward to its future. KSP2 was launched as a minimum-viable-product (barely) at a premium price with tons of bugs after a massive delay that was caused by a heartless mega-corporation that is masquerading as someone you loved. That being said, KSP2 is not made by the developers that KSP1 made you fall in love with. I love that the Reddit horde wants to defend low-level developers. Take-Two is already filthy loaded (reference Shark Cards from GTA5). Gamers, employees and companies have paid a high price over the course of years because Take-Two wants to save money as much money on development as they can while also gaining as much money on sales. This effectively shattered both Star Theory and also two years of development on Kerbal Space Program 2. Half of Star Theory left the company to join the super-mega-corp-machine including some of its highest ranking leaders. Take-Two offered jobs via private messages to Star Theory’s employees… a very ugly move. Then Star Theory’s employees got poached by the mega-overlord, Take-Two. Then the contract was taken away from Star Theory. Star Theory needed more money to make the game, so they approached their overlords… who immediately denied the investment money. Kerbal Space Program 2 was announced and the the game was contracted out for a third party company named Star Theory to develop Kerbal Space Program 2. For example 2k (Bioshock, Borderlands, NBA 2Kx), Rockstar (Grand Theft Auto) and many more are owned by Take-Two. Take-Two is a super-massive company… it is a money-machine that owns multiple huge companies. They bought the title under the name of a subsidiary company named Private Division. In 2017 a huge company named Take-Two bought Kerbal Space Program. KSP was an instant hit with a lot of character made by great people. The original KSP developers were a small, but thoughtful, independent group. If you don’t know about the dirty history of KSP2 development over the past six years, please read the following.Īn indie development group from Mexico named Squad developed the original Kerbal Space Program. This post is a history lesson for the under-informed horde of haters that hate the haters of KSP2. ![]()
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